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Bonds are relationships that characters NPCs have with other characters. the player may ask an NPC on their relationship with others, or the player may either talk bad, compliment, or make amends between two different NPCs.  
Bonds are relationships that characters NPCs have with other characters. the player may ask an NPC on their relationship with others, or the player may either talk bad, compliment, or make amends between two different NPCs.  
=== Talking ===
Once per day, you may talk to an NPC to attempt to raise their relationship value. The first time you talk to the NPC each day is the only one that counts, even though you can continue to talk to them. Gifts and Romantic options are not limited by this restriction. The conversation limit resets at midnight each night. Each conversation option gives a base number of points that is then affected by traits and the player's existing relationship with the NPC. If the player chooses a risky option and the dialogue fails, the points turn negative and worsen by one.


=== Chemistry ===
=== Chemistry ===

Latest revision as of 14:39, 23 June 2026

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Overview

Relationships within Sunfish City guide NPC interactions between the player and NPC characters. The relationship the player has with NPCs can provide subtle to noticeable differences when interacting with them, alongside providing minor/major bonuses.

Relationship Value

Relationship Value determines the character's base interactions with the player. All characters will start with a neutral relationship value of 0 upon the start of the game. Interacting with NPCs open various methods that may increase their relationship value. Below will list the current tiers in a relationship and their associated values.

Relationship Values
Value Name
'-50' - '-1' Disliked
0 - 24 Stranger
25 - 74 Acquaintance
75 - 174 Friend
175 - 424 Close Friend
425 - 599 Best Friend
600> Confidant

Gifting

  • Three times per week, the player is allowed to gift an item to an NPC. Depending on the NPC's current traits, they will have different preferences to certain items. Higher valued items tend to provide higher relationship values when given.

Giftable items include the following:

  • Items purchased from shops that sell gifts
  • Items purchased from vending machines
  • Food cooked at home
  • Caught fish

NPC Growth

At certain periods of time, there will come a point when the player may be able to notice something different about an NPC. If their relationship is at least of acquaintances, they would be able to ask and have the NPC acquire a new trait. the trait obtained by the NPC can either be relating to their current job, or dependent of certain personality traits the player may have.

Bonds

Bonds are relationships that characters NPCs have with other characters. the player may ask an NPC on their relationship with others, or the player may either talk bad, compliment, or make amends between two different NPCs.

Talking

Once per day, you may talk to an NPC to attempt to raise their relationship value. The first time you talk to the NPC each day is the only one that counts, even though you can continue to talk to them. Gifts and Romantic options are not limited by this restriction. The conversation limit resets at midnight each night. Each conversation option gives a base number of points that is then affected by traits and the player's existing relationship with the NPC. If the player chooses a risky option and the dialogue fails, the points turn negative and worsen by one.

Chemistry

Chemistry is a hidden mechanic that determines the romantic compatibility between the player and an NPC. Chemistry can be raised by having complimentary traits to each other, such as Loyal and Trusting and can be lowered by having clashing traits, such as two Dominants.

Romance

It is possible for the player to romance most NPCs in Sunfish City. In order to romance an NPC, the player must have a relationship value of 600 or above with the NPC they wish to romance, as well as a chemistry score of 20 or above, then confess by saying "I have feelings for you." When confessing to an NPC, there is a base 60% chance to succeed, that can be raised by flirting, or if the NPC has the Romantic, Flirty, or Seductive Trait. Current NPCs who cannot be romanced include Revna McKraken, Fen Ris, Luna Snow, Roisin Sullivan, and Xanithar Galdenentri.

Events

When Conversing with a character NPC, they may sometimes have events flagged that they may talk about. These events will signal either an increase or a decrease in relationship value an NPC has with another NPC.